LearnModule X2 · The player pool
X2-L3
Against players who call too much
How to play against players who call too much: bet thinner for value, bluff less, and size up with strong hands.
In this lesson
- Recognise a player who calls more often than the price justifies.
- Value-bet thinner hands that would check against a balanced opponent.
- Cut bluffs, above all on the river.
- Bet bigger with strong hands when the calls come anyway.
Value is the whole game
Against a player who calls too much, bluffs stop working and value bets work better. Bet 10 into 20 with a hand that is ahead 55% of the time it is called, against a player who calls 80%: each call wins 0.55 × 10 − 0.45 × 10 = 1 bb over checking, and 0.8 × 1 = 0.8 bb per bet. The same player folding a pot-sized bluff 25% of the time costs it 0.25 × 10 − 0.75 × 10 = −5 bb a time.
- Gain over checking
- +1.1 bbBet
Rail's best response to a station
Lock a river opponent to call more than the solve at every size, and the lab's best response stops nearly all its bluffs: missed draws and hands with no pair check. Its strongest hands move to the biggest sizes, because the calls come anyway. Some middle pairs that the solve checks start to bet for value, while ace-high, which beats little that calls, checks even more.
A player who never raises
Thin value is held back by raises: every raise you must fold to costs the whole bet (expected value counts it). Lock a river opponent to never raise, and the lab's best response bets far more of its top pairs and middle pairs: with no raise to fear, a bet that wins a little more than half the times it is called is worth making. The lesson on thin value (R1-L2) has the arithmetic.
Rules of thumb
- Against a station, stop bluffing.
- Bet your strong hands as big as the calls allow.
- Bet thinner for value, above all when he never raises.
- Check ace-high: it beats little that calls.
When they break
- A station that folds to big bets is not a station there: check his folds by size.
- A player who calls the flop and turn wide may still fold the river: find which street he calls.
Example hands
Examples come from two places only: your own analysed hands in this lesson's spots, and a hand Rail deals and grades itself. Never a hand from outside Rail.
Sign in, with analysed hands, to see examples from your own play here.
Rail scripts this hand from the lesson's own practice, always the same one, and grades it with the analysis. Decide first, then read Rail's verdict.
Your own pool
Your opponents' tendencies from your own hands, summed over the opponents panel, with how many chances each stat had and the 95% interval that sample allows.
Practice
The lesson is mastered when every exercise below that Rail can grade is passed. Missed items come back later as review cards.
Exercise 1
Pass: 2 of 4 rightFour rivers against an opponent locked to call more than the solve: play the best response's hand.
Exercise 2
Pass: 2 of 3 rightThree rivers against an opponent who never raises: play the best response's hand.
Exercise 3
Pass: 2 of 4 rightFour rivers in position after a check, graded by Rail's river solve: the baseline, before you adjust.
Exercise 4
OptionalYour own first river decisions, and the hands flagged for checking back a very strong hand.
Sign in to practise on your own hands.