LearnModule T1 · Betting again
T1-L3
Turn sizes, overbets and checking back
How big to bet on the turn, when an overbet is right, and which medium hands should check instead.
In this lesson
- Overbet when you hold the nut advantage and the opponent's range is capped.
- Choose overbet bluffs that block the calling hands and leave the folding hands alone.
- Check medium hands to keep the pot under control.
- Match the turn size to the shape of your betting range.
The size that gets the stacks in
Size has a job: to get the right amount of money in by the river. With 9.1 bb in the pot and 95.7 bb behind, as in the last lesson, how big must two equal bets be to get everything in by the river? Each called bet of f times the pot makes the pot 1 + 2f times bigger, so two of them need (1 + 2f)² = 1 + 2 × 95.7 / 9.1. That is about 1.85 times the pot on each street.
So in a single-raised pot at 100 bb, three-quarter-pot bets do not get the stacks in by the river. Only overbets do. A range that wants to play for stacks — the nuts and the bluffs that go with them — needs big sizes; a range of medium hands does not want stacks in at all.
- SPR
- 10.5
- Geometric bet each street
- 90.2% of the pot · 8.21 bb
- Called pot-sized bets the stacks hold
- 2.8
When an overbet fits
An overbet asks a lot of the other player and gives a lot of odds to nobody: it works when your range holds hands theirs cannot, so their bluff-catchers face the nuts and must fold or pay. That happens when their range is capped, after they checked or called small on earlier streets, and the card or the line left you with the strongest hands.
Rail's river solve has a size above the pot, and it shows the pattern: in position after a check it overbets noticeably more often than out of position as the first to act, and the hands it overbets are the very strongest and the bluffs, not the medium ones.
Pick overbet bluffs the same way: hands that hold cards of the other player's best calls, and none of the cards their folding hands need.
Medium hands check
The other side of a polarised turn is the check. Middle pairs and weak top pairs gain little from a big bet: better hands call it, worse ones fold. In Rail's turn solves they are among the classes that check most, which keeps the pot small and their showdown value alive.
Rules of thumb
- Size for the stacks: count how big the bets must be to get them in by the river.
- Overbet when the other range is capped and yours holds the nuts.
- Overbet bluffs hold cards of the hands that would call.
- Medium hands check, keeping the pot small.
When they break
- Against a player who never folds a pair, overbet only for value.
- With stacks already short, the overbet is just the all-in: there is no size left to choose.
Example hands
Examples come from two places only: your own analysed hands in this lesson's spots, and a hand Rail deals and grades itself. Never a hand from outside Rail.
Sign in, with analysed hands, to see examples from your own play here.
Rail scripts this hand from the lesson's own practice, always the same one, and grades it with the analysis. Decide first, then read Rail's verdict.
Practice
The lesson is mastered when every exercise below that Rail can grade is passed. Missed items come back later as review cards.
Exercise 1
Pass: 2 of 4 rightFour turns after a called flop bet, checked to you: check, bet three quarters of the pot or go all-in, graded by Rail's turn solve.
Exercise 2
Pass: 2 of 2 rightTwo rivers in position after a check: put each hand class into check, small, big or overbet, graded by Rail's river solve.
Exercise 3
OptionalYour own turn decisions where Rail would have bet, the costliest first.
Sign in to practise on your own hands.