LearnModule F2 · Single-raised pots: raiser out of position
F2-L2
When your flop bet is raised
How to respond when your flop c-bet is check-raised: how much of your range continues, which hands to keep, and when to fold more.
In this lesson
- Continue with enough of your range that check-raises do not win automatically.
- Prefer draws and hands with equity over thin made hands when you continue.
- Treat minimum defence as a soft guide, not a rule.
- Fold more against players who check-raise only with strong hands.
The price of a check-raise
Button against big blind, pot 5.5 bb. You bet a third of the pot, about 1.8 bb, and the big blind raises to 6.35 bb, half the pot after its call. You now pay 4.55 bb into a pot of 5.5 + 1.8 + 6.35 = 13.65 bb: you need 4.55 / (13.65 + 4.55) = 25% equity to call, if no more money goes in.
From the raiser's side, the check-raise risks 6.35 bb to win the 7.3 bb already there. As a pure bluff it needs 6.35 / (7.3 + 6.35), about 46.5% folds: that is its alpha, and 1 minus it, about 53.5%, is the share of your betting range that must continue so a bluff-raise does not print money.
Which hands continue
Minimum defence is a soft guide, not a rule. In Rail's solves of the button against the big blind, the button continues against a check-raise more often than that minimum: much of its betting range is pairs and draws with real equity against the raise.
- Continue: strong made hands, top pairs, overpairs, and draws with good equity: flush draws, open-enders, gutshots with overcards.
- Mixed: weaker pairs with backdoor draws, and the hands that block the raiser's strongest combinations.
- Fold: the air that bet as a bluff and has nothing left, no pair and no draw.
Prefer hands with equity over thin made hands. A middle pair with no draw has few good turn cards and faces more bets; a flush draw has many.
Against real players
Many players check-raise the flop almost only with strong hands. Against them, minimum defence is far too much: fold your weak pairs and continue with hands that can beat a strong range or draw to the nuts. Against players who check-raise often with draws and air, keep your pairs.
In Rail's flop tree the check-raise is the last raise of the street, so the drills ask one question: call or fold.
Rules of thumb
- Price the call: the raise to call over the pot after your call.
- Continue with equity: draws and pairs with good outs before thin made hands.
- Fold the air that bet as a bluff.
- Treat minimum defence as a soft guide.
When they break
- Against players who check-raise only strong hands, fold more than the guide says.
- With deeper stacks, implied odds favour draws and hurt one-pair hands.
Example hands
Examples come from two places only: your own analysed hands in this lesson's spots, and a hand Rail deals and grades itself. Never a hand from outside Rail.
Sign in, with analysed hands, to see examples from your own play here.
Rail scripts this hand from the lesson's own practice, always the same one, and grades it with the analysis. Decide first, then read Rail's verdict.
Practice
The lesson is mastered when every exercise below that Rail can grade is passed. Missed items come back later as review cards.
Exercise 1
Pass: 3 of 5 rightFive flops from Rail's library where your flop bet was raised: fold or call, graded by the solve.
Exercise 2
OptionalYour own flop bets that were raised, the costliest first.
Sign in to practise on your own hands.
Module F2 review · Single-raised pots: raiser out of position
6 items mixed across this module's lessons: a spot from one lesson, a sum from another. Telling which idea a spot asks for is half of it. Missed items join your review cards; the score is not kept.